Package Resolved for Playdate
A downloadable game
It's another day at the Swifty Package Factory, and you have a long list of orders to deliver, with no time to spare! Can you collect all of the packages to deliver in the time allotted? Watch out for palettes and wet floors, or you'll get really injured!
Package Resolved is a short game written using the Playdate SDK in Swift, originating from the Godot-based game of the same title for the 132nd Trijam. Play original game >
How to play
- Use the crank or the D-Pad to control Charlotte along the top of the screen.
- Collect as many packages as you can within the given time.
- Avoid running into palettes.
Found a bug?
I'd love to hear about it! If you find an issue or would like to request feedback, please do so by heading to https://youtrack.marquiskurt.net/youtrack/newIssue?project=SPRPD or by emailing me at software {at} marquiskurt {dot} net. If you're in the Playdate Squad Discord server, drop me a message in the devlog thread!
Credits
- Swift bird costume sprite based off character template created by LimeZu.
- Main menu artwork created by Raseruuu.
- Salmon fonts created by Phildjii.
Status | In development |
Author | Marquis Kurt |
Genre | Racing |
Made with | Playdate, Aseprite |
Tags | Casual, Pixel Art, Playdate, Short, Singleplayer, swift |
Code license | Mozilla Public License 2.0 (MPL) |
Average session | A few minutes |
Languages | English |
Inputs | Gamepad (any) |
Accessibility | Color-blind friendly, High-contrast |
Links | Source code, Support |
Download
Click download now to get access to the following files:
Development log
- A new beta is out (Build 2)69 days ago
- The beta is live!70 days ago